The Turbulenz open source HTML5 games engine

Denki

“The Turbulenz developer framework allows us to blend console quality production values with the convenience of the web and the connectivity of social networking sites. We can further A/B and Beta test development versions of our game in a live environment and leverage Turbulenz’ analytics to optimise the game before releasing it to the wider public. It’s a very frictionless process and basically a developer’s dream come true.” Colin Anderson, MD

JohnnyTwoShoes

“Turbulenz is exciting because it trims the focus to content, for us that's really important. Having a vibrant community is a tough challenge and Turbulenz have made a platform so attractive for players and developers alike. Hats off because that's a hard balance to reach and they nailed it.”

"What they are building is absolutely perfect for us as an indie developer". Max Scott-Slade, MD

Nemesys Games

“Turbulenz is a one of a kind platform to take your game to the web. Besides the top notch technology they have the guys behind it are really cool and easy to work with.” Szabolcs Jozsa, MD

High-quality 3D games in the browser

Turbulenz has been built by game developers for game developers. We understand first-hand the challenges that developers face today. Our technology and publishing platform enables anyone from small independent studios to some of the largest blockbuster game studios to develop immersive high quality games that run natively in the browser. Whether you plan to develop a 2D or 3D game, the Turbulenz SDK supports a wide range of unique features including dynamic lighting, normal mapping, skeletal animation systems, audio, and graphics. With Turbulenz in your back pocket, the sky is the limit.

Optimisation through live iteration and instant user feedback

We recognised early on that ensuring you develop a great game is not entirely out of our control, which is why we have created the Developer Hub. The Developer Hub is a live staging service that allows developers to Beta or A/B test the performance, scalability and features of games with selected testers or groups of testers. Based on our underlying analytics services, you will receive invaluable early feedback about player behaviour and player engagement that you can include in the subsequent development versions of your games. This process can be repeated until you have a fully optimised release version of your game and are ready to publish it to turbulenz.com or any online gaming destination of your choice.

The perfect combination of accessibility, reach and monetisation

Once you have fully optimised your game and are ready to release it to the wider public, simply click the “publish” button on the Developer Hub and release it to turbulenz.com or publish it on any other web destination of your choice (including Facebook, Bigpoint, or your own website). Our game site – turbulenz.com – integrates the games seamlessly within a modern web application, that blends together all of a gameʼs fun and social features with the rapidly growing Turbulenz gaming community. Developers will have access to a robust set of game and user analytics as well as a wide array of payment services to monetise their games. Any game related revenues generated on our game site will be subject to a royalty fee arrangement of 70:30 in your favour. In exchange, we provide all of the hosting, analytics and payment services, leaving you to focus on building a great game.

“New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too)”. Steve Jobs, 2010

We are firm believers that HTML5 opens up endless opportunities for developers to reach the largest possible audience across the largest number of devices. At this time, console quality HTML5 games already run on over a billion PC browsers without requiring users to download any software or plugins. Users simply need to share a URL link to jump straight into real-time multiplayer games with each other.

Accessibility is seamless, distribution is viral, and reach is massive. For the remaining browsers that are not HTML5 compatible, we have developed a plugin that users can download as a fall back option. This allows any Turbulenz game to run on any browser.

Beyond PC browsers, we are currently also working on expanding our services to mobile devices. Android support is in beta today and we expect to have full mobile support by 2013.

We understand that many still doubt the market opportunity for HTML5 games. We believe HTML5 is a technology for today, not tomorrow. To see what Turbulenz and HTML5 are capable of, create an account at turbulenz.com.

What’s the Deal?

We have set aside funds to help get some special projects off the ground. However, before you contact us with any game or concept proposals, please consider the guidelines below.

We’re not really interested in direct ports of Flash games or replicas of console titles; this simply re-creates an existing experience on the web. Rather, we get excited thinking about how the web can enable something new. With Turbulenz, we finally have the tools, technology, infrastructure and distribution channels to create something truly innovative.

Communicating your Concept

In order for Turbulenz to fund or co-fund the development of new and awesome games, we need to understand the project we are investing in. The more we know, the easier it is for us to reach a decision and the more likely it is that we will provide funding. Here are some basic guidelines:

Concept Document

In order for us to fund a game, we need to be able to understand your game the way you understand it. In your game proposal, we would expect you to be as descriptive as possible about the following points:

  • Setting the Scene - What is the game about?
  • Game Genre & Target Audience - Is the game going to be 2D, 2.5D, or 3D? Tell us more about your target audience and why your game will appeal to your target audience.
  • Visual References - What will your game look like? Any references that will help us envision the art style?
  • Exemplars - Give us examples of games that may have inspired this concept (for example, your game will have the core appeal of X, the fun theming of Y, the variety of weaponry of Z, and the ease of connection of W).
  • Core Game Mechanics - How will the controls work (jumping, moving, shooting, something else)?
  • Game Modes & Session Sizes - Comment on your proposed game modes and whether the game will support synchronous multiplayer (co-op, battle), turn-based multiplayer or only single player.
  • Monetization - How do you intend to monetise the game? Will it be free to play with micro transactions, pay to play, or pay to unlock? Be as descriptive as possible.
  • Scope - What is the scope of the game in terms of milestones (Prototype, Version 0.5, Version 1.0) and development cycle (months of development for each milestone)? What mechanics and features should we expect the game to support at each specific milestone?
  • Budget & Team Size - How many man months of development will your game require? What is the estimated total budget and what is the budget break-down (by man month and milestone)?

Visuals / Mock-ups

The more visuals and mock-ups you can provide us with, the easier it will be for us to envision the game and get a better understanding of the proposed art style. We are more likely to fund projects that provide target renders or visuals.

Prototype

Already built a working prototype? Perfect! Send it to us so we can play it. We love prototypes as they significantly speed up our decision making process by enabling us to better understand the core gameplay. Our alternative is to form a decision based on the evaluation of your descriptives, mock-ups, and team, which may take considerably longer.

Final Words of Wisdom

We are looking for games that are FUN, ENGAGING and STICKY. Convince us that your game will be fun to play. Convince us that players will want to share your gaming experience with others. Tell us why players will be kicking and screaming and begging for more!